Instructional Design Project Simulation

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ARTICULATE STORYLINE · FLAGSHIP PROJECT

Instructional Design Project Simulation

A realistic practice environment where new instructional designers make project decisions, see consequences, and reflect on their approach.

ID PROJECT SIMULATION

WELCOME TO THE SIMULATION

You are the instructional designer.

Guide a real-world project from kickoff through debrief.
AudienceEmerging instructional designers
My roleStrategy, design, writing & development
PlatformArticulate Storyline

THE PROJECT

Practice the judgment behind the job—not just the vocabulary.

The challenge

New instructional designers can learn processes and terminology without getting many chances to practice the messy decisions that shape a real project. They need a safe way to weigh constraints, ask better questions, and see how one choice affects what happens next.

What I built

Learners take the role of an instructional designer and guide a project from kickoff through planning, checkpoint questions, project-management challenges, and final reflection. The experience connects those moments so they feel like one project rather than unrelated quiz questions.

Branching scenariosDifferent choices lead to different feedback.
Decision trackingThe experience remembers what the learner has done.
Conditional contentScreens change based on earlier actions.
Guided reflectionLearners examine their reasoning, not only correctness.

HOW IT WORKS · IN PLAIN ENGLISH

The course has a memory—and rules for what to do with it.

Storyline’s technical features work together so the simulation can respond to the learner instead of sending everyone through the same fixed sequence.

01

Variables are memory

They store decisions, progress, and other information the learner creates along the way.

02

Triggers are instructions

They tell the course what to do when a learner clicks, chooses, completes, or revisits something.

03

Conditions are the logic

They check what has already happened before deciding which feedback or path to show.

04

Layers control the moment

They reveal the right information without sending the learner to a completely separate screen.

THE LEARNER EXPERIENCE

A complete project arc in four moves.

  1. 01

    Review the scenario

    Understand the project background, goals, people, and constraints.

  2. 02

    Make decisions

    Respond to checkpoint questions and realistic project-management challenges.

  3. 03

    See the experience respond

    Choices are tracked and used to shape what the learner sees next.

  4. 04

    Reflect and transfer

    Review the process and connect the reasoning to future instructional-design work.

MY CONTRIBUTION

Designed and developed end to end.

Learning strategy, scenario structure, project prompts, checkpoint questions, interaction design, variable and trigger logic, Storyline development, guided reflection, visual layout, and final refinement.

EXPLORE IT YOURSELF

Ready to make the project decisions?

The full Storyline experience opens in a separate tab so you can return to this case study without losing your place.

Launch the simulation ↗